(Rank 3 - Level 18)Īttacks with non-automatic rifles now do 80% more damage and ignore 25% of a target's armor. (Rank 2 - Level 9)Īttacks with non-automatic rifles now do 60% more damage and ignore 20% of a target's armor. (Rank 1 - Perception 2)Īttacks with non-automatic rifles now do 40% more damage, and ignore 15% of a target's armor. Attacks with non-automatic rifles do 20% more damage. Keep your distance long and your kill-count high. Picking pockets is now twice as easy, and you can steal equipped items. Picking pockets is now 75% easier, and you can steal equipped weapons. You can place a live grenade in a person's inventory. Your quick hands and sticky fingers make picking pockets 25% easier. Impact landing near enemies inflicts even more damage. Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. Robots and oversized enemies are immune to stagger. (Rank 3 - Level 43)Ĭhoo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. While standing still, you may automatically disarm enemies thatr use melee weapons against you. When standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more daamge. You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. Gun bashing does double damage and has an increased chance to cripple your opponent. Gun bashing now does 75% more daamge and has an increased chance to cripple opponents. Gun bashing now does 50% more damage and possibly cripples opponents. Get up close and personal! Gun bashing does 25% more damage. Hip-fire accuracy is improved even more when firing any gun. Stay on target! Hip-fire accuracy is improved when firing any gun. When overencumbered, you can fast travel. When overencumbered, you can use Action Points to run. What are you, part pack mule? Gain +25 to carry weight. Heavy guns now do 80% more damage and have a chance to stagger opponents. Hip fire accuracy is increased even more. Heavy guns now do 40% more damage, and have improved hip fire accuracy. Thanks to practice and conditioning, heavy guns do 20% more damage. (Rank 4 - Level 39)įire up the forge and gain access to base level and Rank 1 melee weapon mods. Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods. You now do double damage with a melee weapon, and gain a chance to cripple opponents, or grand slam their heads clean off! (Rank 5 - Level 42) You now do 80% more melee weapon damage and hit all targets in front of you. You now do 60% more melee weapon damage and gain an increased chance to disarm opponents. You now do 40% more melee weapon damage and gain a chance to disarm opponents. Swing for the fences! Do 20% more melee weapon damage. Criticals in VATS will paralyze opponents. Unarmed Power Attacks have a better chance to cripple limbs. Unarmed Power Attacks have a chance to cripple limbs. Punching attacks now do 40% more damage and can disarm your opponent. All are possible through the Fallout 4Perk Chart and Character System.For a full list of Perks and their descriptions - see below!Ĭhannel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent. They could create a power armor tank with big guns and melee specialties, a stealth sniper that deals tremendous damage when using a rifle, or even a charismatic pacifist with a companion bodyguard that always gets the best deals at the shop. The unique benefits provided by each perk are what gives Fallout 4's Character System its depth, and allows players to create a wide variety of character builds. However, with foreknowledge of options, any perk could be a character's first one. This is how late-game perks are kept as such. ability, meaning a new perk will become available with each increase to any of these abilities. There are 10 perks for each S.P.E.C.I.A.L. Luck - Improves the recharge rate of the critical hit meter among other benefits.Agility - Increases maximum Action Points.Intelligence - Increases Experience Points gained.Charisma - Affects social skills, settlement size, and reduces prices at all vendors.Endurance - Increases maximum health and decreases Action Points used while sprinting.Strength - Determines carry weight and melee damage.
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